#pragma once

#include <string>
#include "../../SGD_Wrappers/SGD_Math.h"
#include "../../SGD_Wrappers/CSGD_Direct3D.h"
class CFrame
{
public:
	CFrame(void);
	~CFrame(void);

public:
	int m_nTextureID;
	std::string m_sEventTrigger;
	float m_fFrameDuration;
	RECT m_rSourceRect;
	RECT m_rActiveRect;
	RECT m_rPassiveRect;
	float AnchorX;
	float AnchorY;
};

